type
This package contains the definitions for the bonsai:core/scene package.
Scene :: struct { // Pointer to the scene-specific data struct. // This is passed back to every lifecycle procedure (init, update, draw, exit). data: rawptr,
// Called once when the scene becomes active. // Use this to reset state, load level-specific resources, etc. init: proc(data: rawptr),
// Called every frame to handle game logic, input and physics. update: proc(data: rawptr),
// Called every frame after update to handle rendering. draw: proc(data: rawptr),
// Called once before the scene is swapped out for a new one. // Use this to clean up resources or save state. exit: proc(data: rawptr),}Represents a self-contained game state. Uses an approach where each scene defines its own lifecycle procedures and passes a pointer to its own persistent data.